DIY non-traditional didactic games. Didactic games. "Find a house for the testicle"

Marina Pirogova

Dear colleagues!

I bring to your attention didactic games for the 2nd junior group made by hand.

All games are fairly easy to manufacture and have inexpensive consumables. They can be used both in educational activities and in your free time. Children play them with great interest and enthusiasm.

Д / и "Games with clothespins"

Purpose: To develop fine motor skills of the hands. To form the ability to distinguish and combine objects by attribute and color. Develop the speech of children.

For this game, you need to prepare the figures (I found on the Internet, printed and laminated, and of course, the clothespins themselves. Ordinary plastic linen multi-colored clothespins. etc.)

Д / и "Pick up cups to saucers"

Purpose: To develop the ability of children to distinguish colors and use the name of colors in speech. Develop fine motor skills, attention.

For this game you need to cut out "cups" and "saucers" from colored cardboard (it is better to use primary colors). Children need to assemble the tea pair in accordance with the color.

Д / и "Pick up wheels for cars"

Purpose: To consolidate the ability of children to compare objects in size, choosing from two given values.


For the game, you need to cut out silhouettes of cars of two sizes from cardboard. Wheels corresponding in size to them.

D / and "Decorate the Dymkovo toy"

Purpose: To enrich the knowledge of children about the Dymkovo folk toy, its characters, details and color of painting. To form the ability of children to beautifully reproduce the pattern, conveying the features of the Dymkovo painting.


For this game, you need to cut out the silhouettes of simple Dymkovo figures from thick cardboard (I also laminated). Children should circle the template and color it in accordance with the peculiarities of the Dymkovo painting.

D / and "Hide the mouse"

Purpose: To acquaint with the six primary colors, develop the ability to distinguish between them. Reinforce knowledge of the concepts of "large-medium-small". Develop responsiveness, attention, thinking.


The material for this tutorial is simple: squares of six primary colors of the same size. In the middle of each square there is a white square - a "window" of three different sizes with the image of a mouse (I found the mouse on the Internet). Each colored square with a "window" is accompanied by a corresponding square "door". I wrapped all cardboard items with transparent self-adhesive film.

D / and "Decorate the butterfly"

Purpose: To develop the ability of children to group objects by color. To consolidate knowledge about a geometric figure - a circle, about the concepts of "one-many," big-small. Develop fine motor skills of hands, attention.


For the game, you need to cut out silhouettes of butterflies from colored cardboard or thick colored paper (more interesting, the spruce will be different) and circles of different colors and sizes.

I hope that these simple games will interest and captivate your pupils. And it will be useful for you in achieving your goals!

Related publications:

Sensory education is a purposeful improvement of sensory processes: sensations, perception, ideas about the external properties of objects:

Useful and attractive teaching aids can be produced without significant material and time expenditures that can be used.

An alternative to expensive didactic games is DIY games. Each time you go over the old cubes, the hand does not rise.

1. Game "Domestic and Wild Animals". 2 pictures are glued to the cardboard: a forest and a village, holes are made and screw necks are inserted.

Didactic games do it yourself for children 2-3 years old Collect a bouquet in a vase Purpose: the development of sensory abilities in children early age..

Dear colleagues. I want to demonstrate the games with my own hands, which I constantly use and which have gained popularity.

Group section 1 of the junior group "Berries" center of theatrical activities and dress music Center seclusion corner plot corner.

Katya Shlyakhina

Leading activities of children preschool age is a playful activity. Didactic the game is verbose, complex, pedagogical phenomenon: it is both a play method of teaching preschool children, and a form of teaching children, and an independent play activity, and a means of comprehensive education of a child.

Didactic games promote:

Development of cognitive and mental abilities children: obtaining new knowledge, generalizing and consolidating them, expanding their ideas about objects and phenomena of nature, plants, animals; development of memory, attention, observation; developing the ability to speak their judgments making inferences.

- the development of children's speech: replenishment and activation of the dictionary.

Social and moral development of the child preschooler: in such a game, cognition of the relationship between children, adults, objects of animate and inanimate nature occurs, in it the child shows a sensitive attitude towards his peers, learns to be fair, to yield if necessary, learns to sympathize, etc.

In my work, I widely use didactic games that I create do it yourself... They are valuable because we create many of them together with children, thereby increasing the interest in games.

I bring to your attention some of them:

1Game: "Grandma's Yard".

Target: help to remember the names of pets, create conditions for game actions.

This didactic the allowance is used in GCD, in individual work with children, in independent play activities of children.


2 GAME "Developmental".

Didactic play with colored covers - promotes the child's sensory development, speech development, thinking, logic, attention, memory, perception, fine motor skills, broadens the horizons of children.

While playing, the child learns to compare, compare, establish simple patterns, and make independent decisions.



3 GAME "Mathematical board".

Methodical development games created in the context of the implementation of pedagogical experience on the topic didactic games as a means of corrective formation of mathematical skills and abilities in preschoolers.

Target: Creation of conditions for the formation of elementary mathematical concepts of figures, numbers, counting. Sensory development through sensory-play actions with didactic game.




4 Game "Thorns for hedgehogs".

GAMES WITH CLOTHESPINS - develop fine motor skills, spatial imagination, contribute to the development of intelligence, thinking and the formation of speech.



5 Game "Feed the Animals"

Educational game on clothespins "feed the animals". Material: clothespins; printed pictures from the Internet of animals and their food. We cut out the animals and glue them to the clothespins, glue the food on the circle. This game reinforces knowledge about pets (their names, who eats what, also clothespins develop hand motor skills, which is very important for a child. The game also contributes to the development of ingenuity and ingenuity. three children at the same time, this contributes to the development of collectivism in the group.


6 GAME "Guess what's inside".

For games we use plastic containers from "Kinder surprises" into which we pour different cereals - peas, beans, semolina and buckwheat, rice, etc., invite the child to learn by ear what is in the kinder and put it on the picture with the image of the filler. Children are immensely happy when the contents of the kinder and the picture match.



7 GAME "Collect nesting dolls".

Target: Teach children to arrange objects in ascending order.



8 Game "Geometric lotto for little ones"

Target:

Develop logical thinking in children.

Tasks:

Develop children's understanding of geometric figures: circle, square, triangle.

Form the ability to highlight the main features figures: color, shape, size.

To form the ability to compose a drawing from geometric shapes according to a sample.



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Hello, dear colleagues and MAAAM members! I want to show you what kind of didactic games for the development of sensory abilities in our first one.

Dear colleagues! I bring to your attention do-it-yourself didactic games for the 2nd junior group. All games are pretty simple.

V childhood the child has a need to play. And it needs to be satisfied not because business is time, fun is an hour, but because.

From a very early age, the child actively learns the world, exploring everything that happens around him. Therefore, didactic games are of the utmost importance.

Do it yourself children's educational constructor "Velkroshka"!

This easy to manufacture and use construction set is intended for preschoolers from 2 to 7 years old. He will not only entertain the baby, but will also benefit: he will train his fingers and game form will introduce you to colors and shades. It can be successfully used at home, in kindergarten, and in the country. The construction set is hygienic (washable) and completely safe for children over 3 years old.

To make a constructor, you only need a Velcro fastener, also called velcro, 2 cm wide and scissors. There are scissors in every home, and Velcro is sold in all sewing shops selling measured goods - ribbons, lace, elastic bands, etc. To make the designer elegant and interesting, buy Velcro 5-7 different colors, choosing the brightest and most beautiful - yellow, red, green, blue, orange ... You don't need to do too many details of the same color, so it is enough to buy 50 cm each. Velcro each color. It will cost no more than 100 rubles.

That's all! Constructor "Velkroshka" is ready!

Of course for the group kindergarten you can make a constructor with a lot more details so that everyone will have enough.

How to play with the constructor

Like any developmental toy, this constructor will be useful only if you practice with it correctly and show your child all its interesting possibilities.

To begin with, kids 2-3 years old need to be given very simple tasks.

Task number 1. Take 5 double strips of different colors, separate them, mix and ask the baby to reconnect them, observing the color match. When this task becomes too easy, increase the number of stripes by adding several stripes of the same color. So the baby will have to select halves not only by color, but also by properties, because Velcro strips have two sides - fluffy and "burly", and only different ones are combined with each other. Babies have a very developed sense of touch, so they enjoy such a tactile variety.

Task number 2. Connect the strips to each other in random order and ask the baby to put things in order - to separate the incorrectly connected strips, and then connect strips of the same colors to each other. Detaching the Velcro strips is a joy for children and replaces the popular toddler exercise of tearing paper sheets.

Task number 3. When the child has dealt with paired stripes - he learns to separate and connect them, you can complicate the task. Ask your baby to connect all the strips of the same color with the ends in long line, alternating fluffy and "burr" details.


The next stage is the task to connect the ends of the strips of two or three colors and ask the baby to continue the line, repeating the given color pattern. Then, the task can be further complicated by using corners, crosses, squares, rings as parts of the ornament.

Children over 3 years old can already be shown how to assemble from the parts of the designer geometric figures and images. It is better to start with repetition tasks - an adult makes a figurine, and then asks the kid to make exactly the same color and shape, or only in shape, using any other colors he likes.

Be sure to show the kids the tricks with which the strips can change their shape and connect with each other. So parts with different surfaces can be connected different ways: overlap at different angles, ends in a line, in a ring or in a "boat", sides in a wide strip, along the entire length with a shift (which allows you to obtain parts of different lengths with tips of different mating type, or to close one part on the surface of another in round ring.

Only after the kids learn to repeat the models assembled by adults and master a variety of design techniques, can they give tasks in words, for example, make a bunny or make a rocket, encouraging the child to use the skills, memory and imagination they have acquired.

Possibilities of "Velkroshka", despite its simplicity, are diverse enough to depict plants, animals, objects, architectural structures and much more.

ATTENTION! Do not leave a child under 3 years of age unattended with the construction set so that he does not stuff his parts in his mouth and swallow them. Children over 3 years old can play with the constructor on their own.

After finishing work with the designer, pair all the strips in pairs, fold them together and pull them across with the help of two strips connected by the ends. In this form, the "Velkroshka" constructor takes up little space, does not need a box, does not cling to anything and is convenient to take with you.

Make an interesting DIY educational toy for your child!

Play in kindergarten is an integral part of the life of children. The game teaches, and entertains, and reconciles, and soothes. Each educator strives to make the developing play environment of his group richer and richer. What games are most relevant in different age groups and how to make them without spending a lot of time and effort?

Kindergarten games

The phenomenon of play has attracted the attention of educators and psychologists at all times. At first, the child's play was considered an action aimed solely at obtaining pleasure, joy, serving for entertainment and amusement. But serious Scientific research leading experts in the field of pedagogy and child psychology have proved that play is a powerful tool that can solve the most difficult problems of education, upbringing and development of kids. Moreover, the lack of games and playful actions leads to the most unpleasant consequences: inhibition of intellectual processes, difficulties in socialization, even stress in children.

In preschool educational institutions, games accompany kids almost all the time: in the first and second half of the day, at different times, in the classroom and for walks. This helps not only to fulfill the program requirements, but also helps to strengthen the physical and mental health of the pupils.

Play is vital for a child, much like sleep and food.

The content and tasks of play activities in different periods of childhood

Since the psychology of children of early (third year of life), younger (fourth-fifth) and older (sixth-seventh years) of preschool age has its own characteristics, the organization of games during these periods pursues several different tasks, which expand and become more complicated as children grow up. ...

Features of the game activity of children of the third year of life

In the third year of life, the child's leading activity is still objective, which is gradually being replaced by play, therefore, the basis of games is a variety of practical actions with objects. Narrative games begin their formation with reflective - reflecting what the child has seen in real world... The main types of games at this age are as follows:

  • Plot-display - based on the repetition of the actions of adults:
    • "The doll got sick";
    • “Let's treat the dolls with delicious cakes”;
    • “Let's dress the doll Dasha for a walk”;
    • "Let's go for a ride in the car."
  • Simulation games based on poems, songs, fairy tales:
    • "Bunnies scattered across the forest lawn";
    • “I love my horse”;
    • "Birds fly, peel feathers, peck grains."
  • Construction - children, with the help of a teacher, construct simple structures on a model and beat them using small figures of animals, bobbleheads, cars:
    • "Sofa and table for dolls";
    • "Slide and Swing";
    • "House for a dog";
    • "Road and Bridge".
  • Director's - the child does not take on the role, but controls the actions of the toys and voices them:
    • the doll rolled down the hill, fell, crying: “Ah-ah!”, one must feel sorry for her;
    • the dog and the cat are sitting near the house, drank milk from a bowl, went into the house, fell asleep in it, etc.
  • Didactic - introduce children to the game task and rules that should be followed in order to achieve the result:
    • Subject. Usually these are games for fixing sensory standards (color, shape, size). They use all kinds of nesting dolls, turrets, bushings of different colors and shapes, beads for stringing, pyramids, balls, colored clothespins, toys:
      • "Arrange the balls in boxes by color";
      • "Fold the pyramid";
      • "Mushrooms and Christmas trees";
      • "Give the sun some rays."
    • Desktop-printed. This is a large mosaic, cubes, pictures:
      • "Find the Cub";
      • "Fold the picture";
      • Find a pair.
  • Games with water and sand:
    • "Footprints in the Sand";
    • "Sand Mill";
    • "Caught a fish!"
  • Movable - promotes development physical qualities, agility, speed, skills of orientation in space, improve the coordination of movements:
    • "Run after me"
    • "Come and don't get hurt"
    • "Who will raise the flag first."
  • Fingertips - promote the development of fine motor skills and dexterity of the fingers, develop speech, teach to coordinate the actions of both hands:
    • "Let's cook porridge"
    • "Doo-doo-doo, pipe"
    • "This finger is a grandfather."
  • Dramatization games - children, using masks or elements of clothing from the corner of dressing up (kerchiefs, hats, aprons), transform into characters from fairy tales and cartoons.

The tasks of play activity at an early age (according to educational program"Childhood"):

  1. Develop the play experience of every child.
  2. Contribute to the reflection in the game of ideas about the surrounding reality.
  3. Support the first creative manifestations of children.
  4. To foster a desire for game communication with peers.
  5. Arouse interest and foster a desire to participate in games of an aesthetic orientation.

For an early age are characterized by:

  1. "Games nearby" - children still do not interact with each other, but they can share toys with their peers, demonstrate to a friend the result of the game, and are interested in his actions.
  2. The dependence of the course of the game on the adult - the kids on their own are not yet able to conceive the plot of the game and support its development, provide enrichment with new elements.
  3. A small inclusion of fantasy, imaginary elements - what he saw in real life, experienced from personal experience is used.
  4. Animation of the inanimate, the assignment of non-existent properties to objects - not on the basis of fantasy, but due to a lack of information about phenomena and objects. Children "feed" their favorite car with porridge from a plate in independent director's game, they can "plant" a bunny on a tree, because they do not yet know that hares cannot climb trees. In such cases, you should not correct the children, interrupt the game. The kid has the right to show his imagination, even if it is based on a lack of life experience. But the teacher should play with him a game that reflects the real properties of objects: “Let's roll the car along the path, here she is carrying the cubes, here we are unloading them”, “The bunny is jumping on the lawn, and the squirrel is sitting on the tree and gnawing a pine cone. They saw each other, the squirrel jumped down, and the animals are playing. "

Young children play side by side, but do not interact with each other

Early preschool play (4-5 years old)

Younger preschool age is unthinkable without games. This is reflected in their significant diversity compared to the stage early childhood... The tasks of playing activity at this age become more complicated and include:

  1. Enrichment of themes and types of games, expansion of the range of game actions. The role-playing game comes to the fore. Children learn to distribute roles, follow them, establish relationships in the game, create an environment using attributes, substitute objects, and perform actions in accordance with real and imaginary situations.
  2. Development of creativity, experimentation, creativity.
  3. Teaching children to follow the rules more strictly, the ability to accept defeat in a competitive game, not to laugh at the loser.
  4. Fostering friendly, benevolent relationships, the ability to share toys, give in, understand that other children may have a great opinion that needs to be respected.

Children of the fourth year of life are already learning to share toys, respect other people's interests

Types of games in younger preschool age:

  • Role-playing - children participate in choosing and thinking about the plot of the game, they are able to maintain interest in the plot for 12-18 minutes, and sometimes longer, take on and act out simplified roles (the doctor listens to the child, the nurse gave the injection, the mother bought in the store products). The game is accompanied by verbal explanations: "Our daughters have slept, now we will feed them and take them for a walk." Children can use a ready-made play space (garage, hairdresser, room at home), as well as modify and supplement it, using substitute items, combine items of two play spaces.
  • Director's - acquire a more complex plot, the number of characters increases, now there are not one, but two or more “directors” in the game, who quite harmoniously and amicably build the general course of the game. There is a desire to demonstrate their game to the audience (teacher, other children).
  • Improvisation and theatricalization are an adored form of play in early preschool age. The rapid development of fantasy encourages the child to imagine himself to everything that he sees around him, to imitate and imitate. This is natural, since play is the fulfillment of desires (according to L. S. Vygotsky), and children at this age want to try themselves in a variety of roles: the sun, and rain, and forest animals, and heroes of fairy tales.

    For younger preschool age, rapid and high-quality development of role-playing games is characteristic

  • Experimental games - based on the awakening interest of kids in the world around them and its secrets. Includes games:
    • with natural material (sand, water, snow, ice);
    • with objects of nature (sunbeams, soap bubbles, wind);
    • with glass (safe);
    • with light and shadow;
    • with sounds;
    • with paper.
  • Didactic - their importance increases, they are used in every lesson and at other regime moments, performing various educational tasks, contributing to the development of thought processes, speech, attention, logic.
  • Construction - the types and forms of buildings become much more complicated, construction games are combined with other types of games (for example, a house for dolls is being built, in which the director's game "Family" is later played).
  • Movable and finger - include more complex movements and rules, differ in the appearance of leading roles that can be played not only by the teacher, but also by the child.

Senior Preschool Age - Time to Prepare for School

Leading psychologists have proven that it is play that contributes to the rapid and correct formation of life competencies, which will simplify the process of adaptation to school life and help the child in the future:

  • ability to cooperate;
  • learnability, quick mastery of new knowledge and skills;
  • sociability;
  • the ability to take responsibility;
  • the ability to apply knowledge in practice;
  • persistent overcoming of difficulties;
  • the ability to establish a connection between events.

Taking into account the increased requirements, the tasks assigned to the gaming activity are becoming more complicated:

  1. To develop the ability to conceive and implement the plot of the game (first on the basis of familiar fairy tales and stories, then with the introduction of partial changes, and by the beginning of the seventh year of life - to create a new plot, showing creativity and imagination).
  2. Enrich and expand the range of subjects (farm, bank, museum, supermarket, travel agency).
  3. Improve the ability to follow the rules, communicate your opinion on the course and development of the game, listen to your partner, come to a common opinion.
  4. Stimulate the activity, independence and creativity of children, encourage the creation of new rules.
  5. Develop relationships between children in play, play cooperation.

Fantasy is added to the games used in early preschool age. They imitate not really existing adults with a certain profession (driver, astronaut, builder), but the characters of fairy tales and legends, endowed with properties that the guys would like to have: a fairy, a wizard, a giant, a mermaid.

Such games have great potential in the development of creativity and imagination, but equally important and moral education... The heroes endowed with special abilities must still remain kind: the giant does not break, but helps to build a beautiful city, the wizard does only good miracles. If a child in a fantasy game shows aggression, strives for destruction, this is a signal for the educator to turn to a psychologist.

Methods of guiding children's play in a preschool educational institution

The methods of organizing and guiding children's play are divided into three groups. The first includes those that are associated with the enrichment of children with the necessary knowledge about the world around them, human activities, a variety of professions and relationships between people:

  • excursions;
  • observation;
  • meeting people of different professions;
  • reading fiction;
  • story;
  • conversation;
  • showing photographs, illustrations, paintings;
  • dramatization of literary works.

An excursion of preschoolers to a pharmacy, a store, a bank will give a valuable experience that children use in a story game

The second group includes techniques that are aimed at directly developing and shaping play activities:

  • showing an example of a teacher (how to play, what actions to perform), it is especially important at an early age;
  • advice - a suggestion about which plot to use, which attributes are better suited;
  • reminder of rules, order of actions;
  • order;
  • clarification;
  • encouragement.

The third group includes techniques related to the manufacture of game materials, equipment, items for games:

  • demonstration of design techniques, making crafts;
  • joint execution of buildings, attributes (books for a toy library, notebooks for a puppet school);
  • examining the sample;
  • showing diagrams, tables.

Of particular importance in the senior and preparatory groups are games associated with the development of the intellect, the mental sphere:

  • brain teaser;
  • attention;
  • memory;
  • the ability to find a non-standard solution, change the situation, be creative.

The variety and richness of children's play activities primarily depends on the educator, on whether he is a creative person, whether he is passionate about his work. After all, it is these qualities that help the teacher to create in the group space that very developing play environment that will stimulate the development of the child and encourage the kids to play.

Homemade games for children of different ages

For the youngest children, the teacher can create games with his own hands, combining various objects, and also using them in an unusual way. Most of these are games for the development of sensory perception and fine motor skills. With the growth of children, games also become more complicated, play aids may already be intended for plot-role processes, different types of theatricalization, etc.

Clothespin games

Toddlers are very fond of funny games with clothespins. These are the easiest to make:

  1. The main image is selected on which the clothespins will be attached.
  2. It is printed out, covered with a protective transparent film to avoid damage and contamination.
  3. Then clothespins are selected according to the color according to the plan.

Photo Gallery: Clothespin Games Templates

Games with plastic bottle caps

Caps can be screwed onto cut and glued tops of necked bottles. You can make holes in them and use them for stringing, like large beads, and also lay out according to color.

Photo Gallery: Cap Games

Items for screwing lids can be of a wide variety. Bright plastic lids are also easy to clean. Lids can also be arranged according to colors in cups

Lacing

Here the playing field consists of an image and details that need to be "laced" to it - attached with laces or thick threads.

Photo gallery: pictures for lacing

Kind and cute pictures like the sun can then be presented to mom The child must remember - the car needs wheels The task to attach apples to the apple tree can be used in a lesson about nature Cloud and rain - a good illustration for a travel story Droplets

Finger puppets

This manual for finger games does not require material costs and special labor. You just need to print out the ready-made character templates with finger holes. Children put the doll on their fingers and "walk" with them, performing actions according to the words of the game.

Paper dolls with finger holes make exercise a fun game

There is also a second version of finger puppets: they are sewn from fabric like thimbles. You can use them for games, gymnastics, theatrical performance.

Homemade finger puppets based on the "Turnip" fairy tale will captivate kids and arouse interest in theatrical performance

Sensory boxes: varieties, what to fill, what topics to choose

This innovative play equipment gives unlimited scope for the imagination of both the teacher organizing the game and the child. It consists of a spacious plastic container without slots and holes, filled with:

  • coarse sand;
  • buttons;
  • beads;
  • small stones;
  • cereals;
  • all kinds of items.

All this can be buried and dug up, rearranged at your discretion, assembled.

The delight of children involved in the sensory box, their enthusiasm is hard to imagine. The kids are just happy to have such an allowance at their disposal. After all, their field of activity and the variety of actions here truly have no boundaries. Sensory boxes for younger children are made with fewer items (8-10), for older children up to 20.

The use of sensory boxes should be carried out under the strict supervision of the educator so that children cannot swallow, stick parts of the filler into their nose or ear: cereals, buttons, etc. Keep the boxes closed and restrict access to them for children.

Young children are offered boxes in which objects are not united by the theme. For older children, you can come up with boxes of different themes:

  • junior and middle groups:
    • “At my grandmother's in the village”;
    • "Forest Friends";
    • "Marine life";
    • Zoo Adventure;
  • senior group:
    • "Space Travel";
    • "In the land of fairies."

Photo gallery: touch boxes of different themes

Sensory box "At the Granny's in the Country" will allow children to play up summer impressions Sensory box "Gifts of Autumn" will perfectly fit into a lesson dedicated to the seasons And the "Beach Vacation" box will appeal to older children who have an idea of ​​the sea The "African Animals" box will help children master knowledge about the fauna of the hot continent Space Adventures box spurs imagination and encourages interest in astronomy

DIY equipment for role-playing games

Of course, most of the equipment and items for story games are purchased ready-made, in stores. These are all kinds of transport, construction sets, strollers, dolls, doll furniture and dishes, toys depicting animals, etc. Without them, the creation of a play environment is unthinkable.

In specialized stores, you can now buy a toy pharmacy, a supermarket, and a parking lot. Children love these toys and enjoy using them. But they experience even greater joy from home-made play equipment, especially if they themselves took part in its manufacture.

Today you will not surprise anyone in kindergarten with the role-playing game "Hospital", "Kindergarten", "School". But to come up with and implement the games "Bank", "Atelier", "Cafe", "Mail" - another question. Many educators, especially young ones, believe that it is very difficult to make equipment for such games, but this is not the case.

Organization of the story game "Bank"

This game requires the following equipment and attributes:

  • ATM and cash desks;
  • plastic cards;
  • banknotes;
  • check books;
  • contract forms;
  • telephones;
  • calculators;
  • "Branded" clothing items for bank employees:
    • ties;
    • handkerchiefs;
    • emblems.

An ATM is easy to make from large cardboard boxes, just like a cashier's seat. Banknotes can be drawn with children, after examining real bills. Distinctive feature of all banknotes is a large image of an object in the center (architectural monument, portrait). Given this feature, children can depict the symbol of their group (gnome, Snow White, bell) on homemade banknotes. This will give the game originality: the group will have its own currency.

Getting money from a toy ATM is interesting for all "customers"

It should be remembered that the role-playing game "Bank" by itself will not bring serious benefits, since children will only learn a narrow range of actions (withdraw money from a card, take and give it out at the cash desk). It is important to convey to children that they take money from the bank not just for any purchases, but to open any business, a big business of their own: a shop, a farm, construction.

The day after playing the bank, children should be invited to play in a cafe, atelier, building a house, emphasizing that the money for the purchase of the necessary equipment (showcases, transport, building materials) was taken from the bank yesterday.

After a while, the game in the bank should be repeated, changing the game tasks - now the "clients" do not take, but return the loans, telling how they made a profit, what kind of business they opened, for example: Olya, Tanya and Katya set up a cafe, made and sold a lot pastries and cakes, now they return the money to the bank, because such an agreement was from the very beginning.

It's too early to talk about interest on a loan for preschoolers, they are offered simplified rules for the game: they took and returned the same amount.

The cultural and aesthetic side of the game is of great importance: you need to remind children that bank employees always look neat, friendly and patient with visitors. It will be great if the tables of "bank employees" are decorated with flowers, "advertising brochures", which are also drawn by the children themselves.

Cashier is very polite to his client

Making the game "Mail"

Equipment for the game "Mail" is also made from scrap materials:

  1. In fact, there are only one or two large items in the game, these are the windows for issuing mail.
  2. The rest: parcels, postcards, envelopes, magazines, newspapers - is easily made or assembled, many parents have stocks of old postcards and magazines at home, which they will gladly share.
  3. With a request to sew attributes from fabric (bags and a postman's uniform), you can contact mother-needlewomen.

Making attributes for the role-playing game "Mail" will not require large costs

How to make a game "Atelier"

Equipment and attributes for the game "Atelier" will also help to make responsive parents of kids. Dads are quite capable of making wire hangers and simple mannequins, and mothers and grandmothers will sew a dozen elegant dresses. Cuts of bright fabrics and fashion magazines complement the gaming environment. But how do you play in the atelier? Cutting and cutting fabric for children even preparatory group it is difficult, and it will be expensive to constantly update game materials.

Parents of children will help to create a beautiful atelier for dolls

The way out is simple: use cutting and decorating dresses for paper dolls in the game. Let the children model, invent styles, paint clothes for dolls - but for paper and on paper. You can play it like this: “mom” (a large volumetric doll) brought her “daughter” (a paper doll) to make an elegant dress for her.

Little fashion designers will willingly make paper clothes for dolls and decorate them according to their own imagination.

Creating a motivating environment

In addition to a rich gaming environment, it is necessary to create an environment in the group room that is developing and motivating to play. So as to stimulate children to play simulating professional activity adults, in the zone of plot games, you can place photographs of people of different specialties in an elegant framework: a pilot, an astronaut, a sailor, a builder, a teacher, a grain grower. The colorful panel "City of Craftsmen" will decorate the group and will greatly benefit the development of children, where various houses will be depicted, and in their windows - people engaged in this or that labor (baker, seamstress, florist).

The house where the doctor and the seamstress live will become part of the City of Craftsmen

Equipment for improvisational, directing and theatrical games

Figures of fairy-tale characters, as well as hats and masks of various characters, animals, the sun, clouds, etc. are attributes for imitation and theatrical figures. The teacher can print them by finding templates on the Internet, but he can show creativity and draw on his own. The same caps and masks can be used for outdoor games. It is not difficult to make various types of theaters with your own hands: mitten, on cones, theater of boxes, on spoons.

For director's games, sets of medium-sized animals, dolls, dolls, as well as furniture and vehicles of the appropriate size are quite suitable. These toys can be taken from sensory boxes and stored separately in open containers for children to access.

Ideal for filmmaking attributes to be stored in plastic containers or boxes

Attributes for director's games should not have dangerous small parts, and you should also regularly check whether the wheels of cars, handles and legs of small dolls and other parts of toys are firmly held.

Making didactic games with your own hands

For a full-fledged educational activity, a variety and interesting didactic games are necessary, appropriate for the age of children and contributing to the solution of educational problems. These are games:

  • on the development of speech;
  • on the study of natural phenomena;
  • on the formation of mathematical concepts;
  • on acquaintance with the subject world;
  • other didactic games.

Most of them are desktop printed, the teacher can make them using a text editor Word or draw by hand. They are valuable because:

  • can be used in class with all children (frontally);
  • bright and aesthetically pleasing;
  • present complex material in a form accessible to children;
  • They also carry a developmental and educational load - they bring up love for nature, for animals, respect for man-made objects, friendly relations (many require work in pairs).

Natural History Lotto "Seasons" (from the middle group)

  1. It is necessary to print the playing fields (4 or 8 if two subgroups of children are playing), as well as a set of cards depicting seasonal phenomena (yellow autumn leaf, drops, flowering branch of an apple tree, strawberries).
  2. The playing fields are distributed to children sitting around the table, you can give one sheet per table (for a couple of children).
  3. Pictures with seasonal phenomena lie in the center of the common table, or they are shown and voiced by the teacher.
  4. Children fill in the fields according to classic rules lotto. The winner is the one who fills his playing field first.

Photo gallery: playing fields "Seasons"

The winner with a "winter" field can be asked to read a poem on the theme of the New Year. The game can be included in the lesson plan directly in educational activities to change the seasons. The winner with a summer card can be asked to come up with a story about summer.

Cognitive game "Living, inanimate, man-made" (senior and preparatory group)

Before playing with children, a cycle of conversations is held about the origin of objects around us. Children are told that everything around either belongs to the natural world, or is created by the hands of people. To consolidate this information and check whether everyone has learned it, you can play a game on the ability to classify objects by source of origin. Children are given playing fields with hint objects. The game task is to arrange a set of pictures on the playing fields in accordance with whether they belong to inanimate or animate nature or are made by human hands.

Photo gallery: playing fields "Living, inanimate, man-made"

You can check whether children understand what “Living” means (plants and animals). “Inanimate” - cards with weather phenomena and inanimate objects. In fact, the game is simple, but useful for mastering the concept of “Man-made”, etc.

Literacy game "Catch the first sound" (senior and preparatory groups)

  1. The playing fields consist of strips, at the beginning of which there is an icon corresponding to the designation of sound during sound analysis (a hard consonant is a blue square, a soft one is green, a vowel sound is red).
  2. Also, children are given a set of pictures.
  3. Game task: select the first sound in a word, determine what it is (vowel, hard or soft consonant) and put the picture on the corresponding strip.

In the game "Catch the first sound" kids not only learn to divide sounds into vowels and consonants, but also to determine the hardness and softness of consonants

Literacy game "Two baskets" (for the preparatory group)

  1. The teacher says that two gnomes live in the park not far from the kindergarten. Gnomes collect pictures that start with the first letter of their name. Friends sent them sets of pictures.
  2. Children should help the gnomes arrange the pictures into two baskets, focusing on the first letter of the name.
  3. Children are given one playing field per table (work in pairs) and sets of pictures in envelopes (4 for each sound).
  4. The playing fields contain images of two baskets, on which a transparent pocket is attached with adhesive tape, where different letters can be inserted. For example, if the gnomes are called Button and Eraser, then the letters in the pockets will be "K" and "L", and the pictures in the envelopes: cat, candy, saucepan, potatoes, fox, watering can, lamp, leaf. The game can have a large number of variations.

The game "Two baskets" teaches older preschoolers to determine not only the first sound in a word, but also the first letter in its spelling

Math game for the middle group "Calculate and find the right number"

Three (or two at the beginning of the year) stripes depict a certain number of objects. Children count them and put the desired number in a special window.

In the window on the right, children lay out the desired number

Attention game for the second junior group "Place the toys in their places"

  1. The playing field consists of two lines.
  2. Toys (3-5) are drawn on the top, the bottom of the sheet (shelf) is empty.
  3. The child should arrange the images of the toys in accordance with how they stand at the top.

This game develops memory, attention, fosters a love of order

Logic games and puzzles (for the older group)

In each group of senior preschool age, it is desirable to have a "bank of logic games" in a separate folder or box. These are search games:

  • sequences;
  • compliance;
  • deliberate mistake;
  • discrepancies in two images, etc.

These can be printouts of assignments from the Internet, as well as a variety of cut pictures, tablets with buttons and other items that you can make yourself - often not just games, but full-fledged teaching aids for the development of thinking and logic. It is better if the kids deal with them under the supervision of a teacher (and as regards the boards, this is generally a necessity)

Photo gallery: examples of logic tasks and games for older children

It is better for the child to engage in logical tasks under the supervision of a teacher Assignment "Which house is next?" will make the kid think Logic tasks can be supplemented with attentiveness tasks Many children love to draw, and this is the key to awakening their interest in logic tasks A board with buttons and rubber bands helps children to plunge into the world of geometry A board with buttons and an elastic band will also come in handy in math classes

The structure and time plan of the didactic game

The didactic game does not have a strict time frame, but it does have a certain logical structure. Taking into account the use of study time and the degree of complexity of the game action, there are miniature games that take 3-5 minutes, episode games - 5-10 minutes, and games-lessons lasting up to 20 minutes.

The structure of the didactic game:

  1. Introductory part. Message topic and game task. Explanation of the rules of the game. It should not be prolonged, otherwise children will lose interest in the game.
  2. Main part. Performing game actions (at an early age they are repeated 2-3 times, in the younger preschool 3-4 times, in the older 5-6 times).
  3. Final part. Summing up the results of the game, analyzing the results.

Table: outline of the didactic creative game-lesson "Revive the figure" for children of the preparatory group

Game-lesson stageStage content
Tasks
  • Contribute to the development of imagination, fantasy, the ability to transform an image based on knowledge about the shape of objects of nature and the objective world.
  • Improve drawing skills with felt-tip pens, wax crayons, breaking applications.
  • To develop fine motor skills, an eye, creativity, the ability to see the similarity of objects.
  • To cultivate friendly relations, mutual assistance, the ability to bring the work started to the end.
Materials (edit)
  • Audio recording;
  • landscape sheets of paper with glued geometric shapes of different colors (1 per sheet);
  • colour pencils;
  • wax crayons;
  • felt-tip pens;
  • colored paper blanks:
    • stripes,
    • circles,
    • squares,
    • triangles.
Introductory partEducator:
- Guys, this morning I walked past our kindergarten and saw two fairies. They were talking about us! I managed to record their conversation, listen to what they argued about.
Audio recording.
The first sorceress: - I like this kindergarten. The guys here are so funny, inventors, dreamers, they know how and know a lot of interesting things!
The second sorceress: - But I do not believe that they can fantasize, they are still small! They probably can't draw or do crafts!
Educator:
- Of course, I came up and stood up for the guys from our kindergarten, because they really know how and know a lot. But the mistrustful sorceress wanted to test you and gave our group a difficult task. Want to know which one? (Demonstrates to the pupils sheets of paper with geometric shapes). She gave me these geometric shapes and said that only the very best dreamers and wizards will be able to turn them into objects or even animals. Do you guys think we can bring these shapes to life? How can this be done?
Children read a poem:
  • Bringing a figure to life is very, very easy.
    You can make a small gnome.
    Spruce - from a triangle, from a circle - a bug.
    Or even an apple, or a worm.
    Let's call our imagination to help.
    And the pictures will come out to everyone's surprise.
Main partEducator:
- Wonderful! This means that we can easily cope with the work. But let's remember the rules of the game:
  • only parts of the image can be drawn on the sheet, and not whole objects;
  • work must be done very carefully so that they look beautiful and elegant;
  • the one who does the work earlier does not make noise, but takes another piece of paper and makes a second picture or helps a neighbor;
  • it is more important not to get the job done first, but that all the guys do it.

Let's prepare our fingers for work.
Finger gymnastics "Fingers are not afraid of work":

  • Our fingers played (flashlights)
    Now it's time to work (put your fingers together, squeeze and unclench).
    They are not afraid of work (shake a finger),
    They want to work hard (knock a fist on a fist).
    They know how to sculpt pies (imitation of sculpting)
    And they play the pipe (imitation of playing the pipe).
    And they drive a car (imitation of a steering wheel),
    And the flowers are watered (they pour imaginary water from folded palms).

So we stretched our fingers, we can do the task. Pick shapes and get to work.
To quiet, cheerful music, children perform work, revive geometric shapes, adding details or performing them using the cut-off applique technique.

  1. From a circle you can do:
    • fish,
    • Sun,
    • bug,
    • mumps,
    • chicken,
    • hedgehog,
    • Apple.
  2. From the square:
    • house,
    • mat,
    • TV set,
    • car with a body.
  3. From the triangle:
    • gnome in a cap,
    • Christmas tree,
    • boat,
    • ice cream.
  4. From the rectangle:
    • mushroom (rectangle - leg),
    • multi-storey building,
    • tree with branches and leaves,
    • wardrobe with shelves.
Final partThe teacher, together with the children, examines the work, discusses, asks the children about their plans, praises them for their imagination.
Children's works are decorated in the form of a decorative frieze and are displayed at the bottom of the windows of the group, "so that the mistrustful sorceress can see them."
Logical conclusionThe logical conclusion of the lesson is the work of the teacher the next day. The teacher brings a bright box to the group and informs the kids that she has met an incredulous sorceress. She saw the beautiful pictures that the children "brought to life", and realized that the guys are real dreamers and masters. The sorceress asks the children for forgiveness for her mistrust and gives them gifts. The box contains medals with the image of a cheerful little man and the inscription "To the best dreamer".
Medals and sheets with geometric shapes must be made with a margin. Since the game was conducted in a free mode, as an independent artistic activity, some children might refuse to play it. Also, children who were not there yesterday can come to the group. Naturally, after such a continuation of events, they will also want to make a "living figure" and receive a medal from the sorceress. The teacher must provide all children who have not previously participated in the game with such an opportunity. And those who have already completed the task will help their comrades.

Childhood is a time of joy and wonderful discoveries. It will be great if it takes place in a game: useful, exciting, developing. Preschool workers educational institutions make every effort to make every day of your child's stay in the garden bright, unforgettable and fun. And they are helped in this by a variety of games, sometimes unusual and magical, as well as fantasy and pedagogical skills. A teacher who fills the space of his group with a variety of materials for games that stimulates children's thinking and creativity, pupils grow up to be real clever and curious.

Hope Gosteva

b] We master games for children with our own hands.

Didactic guide

Come on, let's play ...

Dear colleagues! Glad to see everyone who took the time to visit me! Today I want to talk about how quickly and easily, without special costs, you can make a fascinating manual.

From a very early age, the child actively learns the world, exploring everything that happens around. Therefore, developing didactic games take the most important place in a child's life. They expand the child's idea of ​​the world around them, teach the child to observe and highlight the characteristic features of objects (size, shape, color, distinguish them, and also establish the simplest relationships.

Educational games-lessons will help the kid get ready for school, as didactic games for preschoolers allow not only to learn something new, but also to apply the knowledge gained in practice. Undoubtedly, such skills will become the basis for further successful training.

I suggest all teachers and parents of children from 2 to 7 years old to make such a bright, funny and useful constructor on their own in just a few minutes.

And so we need:

Universal napkins

Scissors

Pencil

Stencil of geometric shapes

You can cut out various figures from multi-colored napkins and make interesting applications, lay out patterns, flowers, houses, trees, etc., as far as imagination and imagination are developed ...



This guide will help:

To develop in children thinking, attention, imagination, perception of oral and visual information.

Improve all types of account.

Learn to generalize and compare objects in size.

Develop fine motor skills of the fingers.

Form an idea of ​​geometric shapes, shapes.

Strengthen the ability to classify objects by general qualities

(shape, size, color).

Develop the speech of children, the ability to draw simple conclusions.

Anchor and expand the spatial representation.

Game options -

"Collect beautiful beads"- If desired, children choose different geometric shapes and lay them out in a certain sequence, thereby collecting beads.

"Write the numbers."- the teacher says a number, and the child must lay out a number from any figures that he chooses.

"Write a letter."- the child lays out the letter.

"Lay out the item"- the child lays out, for example, a house (the child himself chooses geometric figures, then the sun, etc. In the future, you can lay out the whole "picture" (develops the child's creativity).

"Find a pair", "Find the same ..."- to teach to select geometric shapes different in size, shape, color, to compare and find similarities, differences. Develop observation skills.

"What changed?" exercise in the correct naming of geometric shapes, develop visual memory.

"Pick a figure"- to consolidate children's ideas about geometric shapes, to exercise in their naming.

"Three squares"- to teach children to correlate three objects in size and to designate their relationship with the words: "large", small "," medium ",

the biggest ”,“ the smallest ”.

"Geometric Lotto"- to teach children to compare the shape of the depicted object with a geometric figure, to select objects according to a geometric pattern.

"What are the shapes"- to introduce children to new shapes: oval, rectangle, triangle, paired with already familiar ones: square-triangle, square-rectangle, circle-oval.

"To whom what form"- to teach children to group geometric shapes (ovals, circles) in shape, distracting from color, size.

"Make up the subject"- exercise in drawing up the silhouette of an object from separate parts (geometric shapes).










WITH cognitive games the kid will have fun, and if you turn on kind pleasant music, it will create a light, relaxed atmosphere. Solving simple, developing game tasks, the child will enjoy his results and achievements. A good mood is the key to successful development!

GOOD LUCK, CREATIVE SUCCESS! THANKS TO ALL WHO LOOKED AT ME!